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TRELLIS.2

Computer Vision & Image ProcessingOther3D model

Generate high-fidelity textured 3D objects from a single photo in under 10 seconds. This open-source model, featuring 4 billion parameters, produces PBR assets at resolutions up to 1536³, which can be instantly converted into GLB files ready for use in game engines, AR, and 3D printing

Clicks

75

Ranked in AIForest

Impressions

14,663

Directory views

Category

Computer Vision & Image Processing

Other

Listed

June 2026

Computer Vision & Image Processing, Other

Screenshot

arxiv.org

Pros and cons

Pros

  • Rapid generation of 3D assets in under 10 seconds
  • High-resolution output reaching up to 1536³
  • Native support for Physically Based Rendering (PBR) textures
  • Open-source model architecture allowing for developer transparency

Cons

  • Single-photo input may struggle to accurately reconstruct occluded or hidden surfaces
  • Mesh topology may require manual cleanup for professional animation workflows
  • High parameter count (4B) suggests significant hardware requirements for local hosting
  • Evaluation is needed to determine the accuracy of generated PBR material maps

FAQ

What makes TRELLIS.2 different from other 3D generators?

TRELLIS.2 stands out due to its 4 billion parameter architecture and its ability to generate high-resolution PBR assets in under 10 seconds from just one photo. While many tools require multiple angles or longer processing times, this model focuses on speed and high-fidelity output up to 1536³, making it suitable for rapid prototyping in game development and AR applications.

Can the generated models be used directly in professional game engines?

Yes, the tool is designed to produce GLB files, which are a standard format for 3D assets. These files can be imported into engines like Unity or Unreal Engine. However, users should evaluate the mesh topology and UV mapping to ensure they meet the specific technical requirements of their production pipeline, especially for animated characters or complex physics interactions.